XNA to the Sunburn Gaming Engine and Beyond
So far in this series I have covered:
So far in this series I have covered:
While putting together the UnityXNA article I cast aside all warnings and threw caution to the wind and spent a bit of time trying to get my 3D starter XNA sample in to the framework, it should come as no surprise from the tenant of that article that I failed, granted I only spent about an hour or so on it but I realised quickly why it was only 2D so far.
Continuing on the exploration of XNA future I posted about an interesting new framework that was brewing by Barnaby Smith over at MVINetwork, a curious project aiming to bring the ease of use of XNA into the Unity3D engine.
As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I am going to cover all the options I explained back then in more detail plus probably a few others which have come to light recently.
Just to cross post back to my own blog (really did that the wrong way round
) here’s my entry to the Intel App-Up competition now being run on codeproject, if you got an idea for an app or game for Windows 8 then you should write a short article for the comp about your idea and you may even walk away with a free Intel Ultrabook to build it with.
So there has been a lot of kerfuffle of late about XNA’s future, some wins, some losses and such.
We are very excited to announce the official gold release of SunBurn Game Engine 2.0!
here on codeplex – http://bit.ly/JmuXTE
One of the many reasons I do not seem to get anything done these days is because I am soo damn busy, if it is not family it is work, if it is not work it is usually because I am writing samples or articles for someone else. One day I will take time for me but it is not today.
*Note everything mentioned here is based on strong rumour and talks around the SunBurn community, no commitments have been made by the SunBurn team and no confirmations have been made at present – but they are hinted at strongly from good sources ![]()
While right now I should be working hard on releasing our Alphalabs.cc project Vequencer I have decided to take some time out and write out a summary of the blogosphere’s thoughts on the future of XNA.