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Architecting Unity3D - Accessing Components on MonoBehaviour

· 5 min read

Check the Post on the Unity forms discussing this practice here – http://forum.unity3d.com/threads/245400-Unity-5-Beta-Insights

**Update, Unity have now written a post on the changes posed for Unity 5 and the inner workings, well worth a read – http://bit.ly/1pf5Wog​

Another interesting post has arisen which also includes some timing and stats for using cached components verses using the shortcuts, check it out – http://bit.ly/1pfaUkQ

When you use components and scripts in your Unity3D project and then want to access them in code, it is very easy to just start writing: