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40 posts tagged with "unity3d"

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NGUI for Unity - A Review

· 7 min read

Unity is by far outstripping all the competition with its multi-platform game framework, especially with their recent win in the Develop awards for best game engine (well done team). So with the influx of new books to aid new developers, things are only going to keep moving and fast.

Architecting Unity3D - Accessing Components on MonoBehaviour

· 5 min read

Check the Post on the Unity forms discussing this practice here – http://forum.unity3d.com/threads/245400-Unity-5-Beta-Insights

**Update, Unity have now written a post on the changes posed for Unity 5 and the inner workings, well worth a read – http://bit.ly/1pf5Wog​

Another interesting post has arisen which also includes some timing and stats for using cached components verses using the shortcuts, check it out – http://bit.ly/1pfaUkQ

When you use components and scripts in your Unity3D project and then want to access them in code, it is very easy to just start writing:

Unity3D and Opensource get acquainted

· 7 min read

The Opensource movement is truly one of the great things of the current generation, almost bringing back the sharing and caring community of the 60’s (not that I was around then but I hear it was nice), well almost

Before bringing this post to focus on Unity3D it is important to understand what Opensource is all about and break down some myths. To explain this a recent video got release which I feel is the best explanation of what Opensource is all about: