This section is pretty much as-is from the original Digipen webcast. View the original video for the webcast here on codeplex.
1. Graphics
1.1. Two-Dimensional Graphics
2D graphics are the computer-based generation of digital images mostly from two-dimensional models (2D geometric models, text, and digital images). These graphics are mainly used in applications that were originally developed using traditional printing and drawing techniques, such as typography, cartography, technical drafting, advertising, and so forth. In many domains, a description of a document based on 2D computer graphic techniques (vector-based), can be much smaller than the corresponding digital image – often by a factor of 1/1000 or more. This representation is also more flexible since it can be rendered at different resolutions to suit specific output devices. 2D computer graphics started with vector-based graphic devices. In the following decades, bitmap-based devices largely supplanted these.