AdRotator V2 - Alpha 1 is out
Cross Posted from this post on AdRotator’s new site – http://getadrotator.com/ (still a work in progress but a start :D)
Cross Posted from this post on AdRotator’s new site – http://getadrotator.com/ (still a work in progress but a start :D)
Quite a few people have asked me of the last few weeks about what is happening with the AdRotator project, is it dead, are we on a permanent holiday (Vacation for our American chums) or did we just get board with the whole thing as we have been fairly quite of late.
There’s always that point when you are maintaining and developing your live project when you really wish you had a way to communicate to your users, it could be as simple as a “Check this out” or as worrying as “My backend service provider just crashed please check for my update”.
*Note by popular requesthere’s a sample (pulled from the AdRotator site) showing AdRotator implemented in a Windows 8 app with AdDuplex, PubCenter and a local House AD.
Hot on the heels of the Silverlight article for AdRotator is the documentation for the XNA version, to save repeating myself I’d suggest you read that first to get the general look and feel of AdRotator before continuing. I am only going to go over the XNA implementation parts in this article.
For once I’m going with a simple yet boring title for this blog post (since I’m known for naming things in a weird and wacky way
) simply because the content will speak for itself
One of those things we always strive for when we write games and apps for a platform is the hope of some recognition for our efforts or failing that a huge pile of cash to admire from our yacht parked in some temperate climate ![]()