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Intermission #1 - Welcome to XNA

· 16 min read

Right, before hitting the ground running with the rest of the DigiPen tutorial, you first need to know about this thing called XNA that we will be developing in. Sure I’ve discussed and pointed out what it is (nice friendly game programming framework) and I’ve gone over about game loops and all that other theory, but what does it all mean and how does it look.