Skip to main content

Building apps & games for Xbox One using UWP - Build once and target many

· 16 min read

For my sins, I was asked back to FutureDecoded again this year to give a talk on the Microsoft UWP platform, specifically about bringing games to the XboxOne using UWP. By all accounts the session went well (especially as there was standing room only by the time the talk started). With it being just two days in the London ExCeL exhibition center, not everyone who wanted to make it could, in fact even some people were contacting me on the day saying they were in other sessions at that time but wanted more info.

Injecting intelligence - Building apps using Microsoft Cognitive Services

· 21 min read

image

Technology it seems is moving ever faster and faster, especially in the world of Artificial Intelligence and Machine Learning. Barriers to entry are breaking down and huge cloud offerings from all the major suppliers are popping up left right and center. We see these on our devices (Siri, Cortana, Google Now), in our browsers yet to date, it is being used mainly for one thing it seems, Ads (joy).

UWP and development on Xbox One

· 12 min read

By now, everyone should have watched or at least heard about the Build2016 keynote announcements from Phil Spenser about development for Xbox One and the opening up / enablement (at long last) of the public “Developer mode”, something long since sought after since the days of XBLIG on the 360 and the previous promises made by the ID@Xbox team about the future of indie development on Microsoft’s latest console.

Making your game stand out with Cortana on Windows 10

· 30 min read

clip_image002

*edit, updated the article to also support the later “Anniversary” and “Creators” updates, which need a few tweaks, especially with an updated VoiceCommandFile Format.
Still working on updating the Unity Sample to 5.6, as Unity changed the UWP exported solution which breaks the project if you try to export it again.

True speech interaction is something we don’t see very often in gaming. Sure, you have recorded audio for NPCs and a few non-silent protagonists, but it’s very rare for the player to interact with speech themselves.