Storage Helper for Windows 8
*Note updated after a few bugfixes from use, mainly added some additional features and changed to allow for multiple folders to be used
*Note updated after a few bugfixes from use, mainly added some additional features and changed to allow for multiple folders to be used
I couldn’t resist, I should be working on my Windows 8 Port of Flipped (which seems to be going swimmingly) and finishing of some other projects but glamour got the better of me as I rolled out of the covers and here we are.
So there has been a lot of kerfuffle of late about XNA’s future, some wins, some losses and such.
So you have read all my stuff, gone through all my things and now you want to also know about me?
We are very excited to announce the official gold release of SunBurn Game Engine 2.0!
As promised here is the recording of the webcast session I did for AT&T on Augmented Reality with Windows Phone.
With Windows 8 just around the corner and many developers running for the ship to get up to speed with the new brave world (even those who have frowned at the new Metro interface and possibly wont touch it themselves, still see the value in writing apps / games for the platform to sell).
here on codeplex – http://bit.ly/JmuXTE
One of the many reasons I do not seem to get anything done these days is because I am soo damn busy, if it is not family it is work, if it is not work it is usually because I am writing samples or articles for someone else. One day I will take time for me but it is not today.
*Note everything mentioned here is based on strong rumour and talks around the SunBurn community, no commitments have been made by the SunBurn team and no confirmations have been made at present – but they are hinted at strongly from good sources ![]()
While right now I should be working hard on releasing our Alphalabs.cc project Vequencer I have decided to take some time out and write out a summary of the blogosphere’s thoughts on the future of XNA.