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XNA and Beyond, the notable mentions

· 23 min read

Just to round up the overview part of this series where I have covered frameworks doing their level best to take the dream of XNA onward and available to more platforms, plus looking further into the future to extend and build upon XNA’s humble beginnings, it is worth looking over some of the other frameworks which use XNA as a baseline and give you more bang for your buck (time wise).

Converting DirectX .X files for use in games

· 5 min read

While putting together the UnityXNA article I cast aside all warnings and threw caution to the wind and spent a bit of time trying to get my 3D starter XNA sample in to the framework, it should come as no surprise from the tenant of that article that I failed, granted I only spent about an hour or so on it but I realised quickly why it was only 2D so far.

XNA to MonoGame and beyond

· 11 min read

As part of a new “Back to basics” series which extends on my original XNA Futures article some months ago, I am going to cover all the options I explained back then in more detail plus probably a few others which have come to light recently.

Windows 8 submission trials and tribulations

· 12 min read

Boy what a crazy couple of months, to kick things off I got my first Windows 8 game up and running and through the App Excellence labs on to the Store in prompt fashion, not a glitch (if you do not count the first lab I attended not understanding what the labs were really there for, putting a tick in the box for your app to go on the store). Not one single issue in submission, it was in and done in about 4 days.